@startuml
sprite $assignment_ind [48x48/16] {
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}


!define MATERIAL_ASSIGNMENT_IND(_alias) ENTITY(rectangle,black,assignment_ind,_alias,MATERIAL ASSIGNMENT_IND)
!define MATERIAL_ASSIGNMENT_IND(_alias, _label) ENTITY(rectangle,black,assignment_ind,_label, _alias,MATERIAL ASSIGNMENT_IND)
!define MATERIAL_ASSIGNMENT_IND(_alias, _label, _shape) ENTITY(_shape,black,assignment_ind,_label, _alias,MATERIAL ASSIGNMENT_IND)
!define MATERIAL_ASSIGNMENT_IND(_alias, _label, _shape, _color) ENTITY(_shape,_color,assignment_ind,_label, _alias,MATERIAL ASSIGNMENT_IND)
skinparam folderBackgroundColor<<MATERIAL ASSIGNMENT_IND>> White
@enduml